![russian overkill zandronum russian overkill zandronum](https://i.imgur.com/73937VH.png)
The Moldova wasn't even touched yet, so it's multi compatibility may be in question. Some other miscleanous stuff I forgot, and bug-fixing or damage tweaks. Totally reworked inside - instead of being cramped in a wad - now everything is convieniently organised in a pk3 file! Weapons on 2nd slot 5 - I decided to make a one which will fix the problem and be enjoyable. Hell, I love that game, and it's over-the-topness was one that mostly influenced RO!Īnd yeah, I've ran into problem with guys from remake of it, but I think we are cool anyway.Īnd yeah, people who liked that gun - I promise I will rework it at some point I just felt it was redundant thanks to Pushkin, and since I noticed I make mainly heavy hitter Paying a tribute to the game, from which idea originated. I realise it's just copying an idea, but I am actually Mopanku traded for another weapon, which most folks should recognize easily it's workaround. It was said many times it was annoying, and I couldn't get player to not hurt allies in multi with it.
![russian overkill zandronum russian overkill zandronum](https://media.indiedb.com/images/downloads/1/79/78888/5tZ3fEd.jpg)
Shells and bullets don't do damage on impact anymore.
![russian overkill zandronum russian overkill zandronum](https://i.imgur.com/wagFsyw.png)
The melees of each character has a combo table display! Hold reload to take a peek into your playerclass combos! Fully fledged guided missile system working in multi! Slam a nuclear missile into your buddy's face! Total rewrite of ACS part of the mod's coding by the german pioneer gurumaster KeksDose, allowing for multiplayer carnage!